Appearance
UI, HUD and Audio
Related: Flight and Combat · Dialogue and Radio · MINOZIS Encounter Design
1. Visual Language
Two visual languages run through the game:
| Language | Where | Look |
|---|---|---|
| Dossier | Briefings, the Ledger, debrief text | Typewritten classified pages; confidence grades as stamped tags; redaction bars that lift as grades rise |
| Log | The prologue cascade, recovered logs, the MNZ-41's own records | Monospaced timestamped lines on black, as in the paradox cascade |
The player first meets the Log language in P00 Phase 9. Whenever it reappears, the player is reading the machine.
2. HUD
Standard series HUD (radar, lock, target list, altitude, speed, weapons) with these additions:
| Element | Behavior |
|---|---|
| HUD integrity indicator | A small bracket near the radar that flickers when instruments may be lying; absent on Ace difficulty |
| Discharge window | When the MNZ-41 fires its emitter: a white flash, 1–2 s of sensor blackout, then a ring around its marker that drains over the window's duration. With the Discharge Timer module, the ring carries a numeric countdown |
| Load (Empathy display) | When flying as Eirhei: four small meters along the bottom edge, one per pilot (five in M08) |
| Read overlay | When flying as Asano: emitter anomalies as faint pulses on the radar |
| Command Picture | When flying as Thorne: a fused tactical map toggle; in Act III it shows the MNZ-41's estimated fuel rung and power priorities |
| Edge cone | When flying as Marsh: a narrow gun cone and timing pips |
| Verify | A zoom reticle with identification text: COMBATANT / CIVILIAN / UNKNOWN |
3. The Prologue Cockpit
The MNZ-41's COFFIN interface is visually distinct: a 360-degree synthetic panorama with no canopy frame, faint frost at the screen edges as ENSI contacts engage, and a biometric strip (heart rate, stress, hesitation probability) along the left edge. During overrides, the strip turns white and the controls stop responding. After 14:21 the stick carries force feedback against the player's input.
4. Ghost Transmission Subtitles
| Tag | Meaning |
|---|---|
[OPEN] | Heard on the open channel |
CADENCE nn% | Irina's grade of Belyaev's cadence |
RECORDING — household archive | Identified playback of real audio |
UNGRADED | Irina could not or would not grade it |
In M09 the final transmission's cadence figure starts to display and is cut off when Irina switches the classifier off.
5. Audio
The scream
An oscillating tone between 800 and 1,200 Hz, mixed low and felt more than heard: controller rumble, helmet-resonance filtering, occasional bone-conduction-style muffling. Its pitch rises when the aircraft is charging its emitter. With the Scream Bearing module it becomes directional.
The EMP
A pressure drop, a white-noise burst and two seconds of near-silence while the player's sensors are blind. The return of sound marks the opening of the window.
Radio processing
| Source | Processing |
|---|---|
| Squadron | Clean, close |
| Control / cell | Light compression |
| Open channel | Wideband noise |
| POSTHUMUS core | Clean synthetic voice with no breath |
| POSTHUMUS residue | Belyaev's voice with dropouts and frequency smearing |
| Borrowed audio | Belyaev's voice with room tone from the original recording: a kitchen, a hallway |
Music direction
| Context | Direction |
|---|---|
| Prologue | No score until 14:20; a single sustained low string under the abort; silence at 14:22:37 |
| Squadron missions | Driving, percussive, with a recurring four-note motif for the squadron |
| MINOZIS encounters | Score drops out when the aircraft is present; the scream replaces it |
| Althéa | A high, slow choral line that enters with the illumination column |
| Finale | The squadron motif and Althéa's line meet in Phase 2; everything stops for the loop; a single unaccompanied melody after the crash, in a Yuktobanian folk mode |
| Epilogue circle | Asano sings, unaccompanied, the song from 2028 |
Silence
Silence is a tool. Interlude I has no music. The cascade has no sound. The loop in M09 is silent except for the gun.